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Saturday, July 23, 2011

PowerProduction Software unveils the availability of StoryBoard Artist Version 5


PowerProduction Software, a California based company that develops visualization software for film and video production over a decade, just ships StoryBoard Artist Version 5.

StoryBoard Artist Version 5 will be a high-end storyboarding solution by quickly creating nice digital storyboard for film maker & media professional.


The StoryBoard artist contains essential feature like timeline that puts storyboard frames in time with tracks of audio for impressive presentations. Now the version 5 comes up with automatic storyboard generation and sketch-style presentations.


StoryBoard Artist Version 5 includes a bunch of advance features which are mentioned below :-


New Features:
Extended File Import Options including 3D Google SketchUp files.
New Built-In Artwork letting in more Character, Prop, and Location options.
Object Effects facilitate artists for creating customizable built-in artwork.
Sketch Mode for printing, working, and presenting.
QuickShots Technology for automatic storyboard creation. QuickShots uses a catalog of shot types that the artist can match with characters and locations.

StoryBoard Artist Version 5 can be achieved through the PowerProduction Software worldwide reseller channel and direct from the PowerProduction Software web site at http://www.powerproduction.com/ for an MSRP of $799.99 USD.


Downloadable link


Posted by Rajib
Business Development
Visit us at http://www.sketchup4architect.com/samples.htm
Download our sketchup magazine


Source: Sketchup 3D Component

Making doors look right in different ortho views

While I was putting together this post last month, it dawned on me that doors are represented differently in plan, elevation and sectional orthographic views of a building. By which I mean:
In plan, doors are generally shown in the open position.In elevation, doors appear closed.When cut through in section, doors disappear altogether.

In plan, doors appear open to show their swing. In the above image, the swing arcs, section cut graphics and arrows were added in LayOut.

Saturday, July 16, 2011

e-on software introduces LumenRT Review 1.2 for sketchup


e-on software unveils LumenRT Review 1.2 for sketchup. The new release comes up with quality and reliability enhancements to get better performance and stability. Lumen RT is nominated as the plug-in of the year under the 3D World CG Awards 2011.
The sketchup users can process larger models such as large structures and cities with superior speed. With the new auto-scale lighting feature, the users can gain of up to 14 times on pre-processing time and improve performance by 30% to 300% depending on the size of the model with a resulting tradeoff of lower lighting quality.

Boost your search with What Do You Love from google


Google has introduced a new Google interface called WDYL or What Do You Love? It is like a search box similar to the one on Google’s homepage. Put any question into the search box and receive answers in the form of neatly organized piles of information, images and video. One can get more than 20 different Google services, together with Google Translate, YouTube, Maps and Groups, Google Image Search results, Google trends, Google Books, and so forth. Google instantaneously generates a mini-portal with any particular search query by bringing together previews of various specialized Google searches in one place.

The user may spread out the searched result by clicking on the icon in the lower right corner. If more results are required then click the button in the upper right corner of the box and go straight to the chosen service.


Put the url www.wdyl.com and google.com/whatdoyoulove, on your browser and start searching. The little heart button on the right replaces your typical "search" button.


Posted by Rajib
Business Development
Visit us at www.sketchup4architect.com
Download our sketchup magazine


Source: Sketchup 3D Component

Sharks, rays and SketchUp at the New England Aquarium

April Phelps is a LEED-accredited designer who works at the New England Aquarium creating new exhibits and enhancing existing ones. Boston’s New England Aquarium is one of the many non-profit organizations to which we’ve granted SketchUp Pro licenses as part of the SketchUp for Nonprofits program.

SketchUp Pro has been a big help to us in the New England Aquarium Design Department. The Aquarium was founded in 1969 and attracts over 1.3 million visitors a year to our waterfront location. Recently the Aquarium’s capital improvement plan called for a complete renovation of our changing exhibits space, and we decided to part with the Aquarium’s traditional design aesthetic and embark on a new path.

Families touching the rays in our new shark and ray touch tank exhibit

The newly completed exhibit we designed in SketchUp Pro is called The Trust Family Foundation Shark and Ray Touch Tank. It features sharks and rays in a mangrove-themed tank surrounded by shallow edges and viewing windows, allowing visitors to experience a close encounter with these animals.

Tuesday, July 12, 2011

Europe’s best kept secret revealed in 3D

[Cross-posted from the Google Lat Long Blog]


Brussels is one of Europe’s best kept secrets. As Belgium’s charming capital city, many have enjoyed living there, ranging from Victor Hugo and Karl Marx to Jean-Claude Van Damme. Now, you can discover the riches of Brussels in a virtual 3D visit with Google Earth.


Several thousands of 3D buildings have been added to the city’s map. Using Google Maps with Earth view or Google Earth’s “3D Buildings” layer, you can now visit the city to experience its rich architectural history. See the KML tour in the Google Earth Gallery to take a virtual tour of the 3D landmarks for yourself.


The place to start is the Grand Place / Grote Market, Brussels' central square. Its 17th century landmark guild houses are richly decorated with sculptures, gables and gold patterns and are said to hold the secret formula of alchemy engraved in its facades.


Medieval 3D Construction Models

In 16th C Japan, the need for a new kind of construction drawing emerged with the proliferation of teahouse construction.  These new documents were necessary because sanctions, based on the generational secrets of a rigid class-trade structure, meant mainstream Japanese architecture followed an empirically controlled system of building construction.


Classic Japanese Architecture
http://en.wikipedia.org/wiki/Japanese_architecture

Monday, July 11, 2011

More Building Maker cities and a new competition, too

It’s a great day for the citizens of Argentina -- and for Canadians in the nation’s capital. We’ve released new Building Maker imagery in six new cities:
Buenos Aires, ArgentinaCórdoba, ArgentinaMar Del Plata, ArgentinaMendoza, ArgentinaRosario, ArgentinaOttawa, Canada

...but that’s not all! To help these cities get modeled, we’re having the first ever modeling competition for Building Maker. Starting tomorrow -- June 15th, 2011 -- you can create models in these six cities to win prizes in two different categories: Best Model and Most Models. The first place prize is a GPS-enabled digital camera; second place is a Building Maker shirt; and third is a Google travel mug. Have fun!


Westport, Ireland: The Town of Tomorrow

Westport, Ireland has been holding the Town of Tomorrow competition for a few years now. As the name implies, the competition is about designing a futuristic version of Westport town with Google SketchUp. For this year’s competition, we flew out to Ireland to train students in basic SketchUp modeling techniques.

Students experimenting with SketchUp.

Real-time design with SketchUp

Guy de Lijster is a designer from the Netherlands who works with the IBI Group in Portland, OR on transit-related architecture, like light rail, subway and bus stations, and occasionally even bridge design.

I’ve really enjoyed working with SketchUp since I was introduced to it in 2007 while working at Otak. I especially appreciate that SketchUp allows me to model in real-time which is a feature I use in meetings with clients, stakeholders and other consultants on the design teams. A few years ago a colleague of mine, Gary Hartnett, started using SketchUp in meetings as a tool to both “wow” the client and to educate them regarding the possibilities and constraints tied to different design options.

This capability came in handy on a project we were working on with Community Transit in Everett, WA to design concepts for a series of Bus Rapid Transit (BRT) Stations. After our first workshop, we came out with a couple of concepts which we refined and presented using SketchUp. One of these concepts ended up being built as close as possible to the original design. By modeling and presenting in SketchUp, the client felt ownership over the design and had a better understanding of the challenges associated with construction. Initially, they wanted something “wavy” or “fluid”, but using SketchUp, it was effective to show that a two-directionally curved canopy is not terribly easy to build, especially with a limited budget and a tight schedule.

3 options developed for BRT stations. The bottom option was built in 2010.

Expanded 3D Buildings coverage

Looking for new 3D cities to explore in far off places? Well, you’re in luck! We’ve been hard at work expanding our 3D coverage by adding tens of thousands of 3D buildings to these cities:
Cologne, GermanyThe Hague, NetherlandsBerkeley, California

See the new buildings for yourself using Google Earth’s “3D Buildings” or by using Google Maps with Earth View.




Quick and dirty poché for sectional views

While putting together a demo SketchUp file to use in our booth at the AIA National Convention last month, I worked out a nifty little technique that I think is worth sharing. Here’s hoping you think it’s nifty, too.

The problem I was trying to solve was this: SketchUp’s Section Plane Tool cuts away parts of a model to show sectional views, but it doesn’t “fill in” the spaces between wall surfaces, floor slabs and other areas that are intended to be solid in a design. Often, architects will blacken or hatch these interstitial areas to help their drawings read better. This filling-in is called poché, and SketchUp simply doesn’t offer an automatic way to do it.

By default, SketchUp thickens section cut lines, but the spaces between the faces aren't filled in (above). Sometimes, it's useful to show section cuts with solid shading.

I wanted the SketchUp file I was preparing to look "pochéd" no matter where it was sliced. Furthermore, I wanted that poché to carry over when the model was inserted into LayOut.

I started by using the Section Plane Tool to cut a section through the model (as seen below). I oriented my view to be perpendicular to the section cut by right-clicking the section plane object and choosing Align View. Since I wanted this to be a true, scalable orthographic view, I turned off perspective (Camera > Parallel Projection). Finally, I created a new scene; doing so made navigation easier, and was necessary for creating a viewport in LayOut later on.

An overall view of the model After adding a Section Plane, I right-clicked and chose Align View. This is the right view of the model (above), but true orthographic projections don't include perspective. Choosing Camera > Parallel Projection from the menu bar turned off the perspective.

Now for some work with Styles: As this would be a black and white, sectional view, I chose to apply the HiddenLine style from the "Default Styles" collection that ships with every copy of SketchUp. This style uses thickened edges to indicate cut-through faces, but (as I mentioned earlier) it doesn’t fill in the areas between them. Perhaps more annoyingly, edges which exist beyond the section cut still show up in cut-through areas (see below). This is visually distracting and not at all acceptable for professional work. If I’d turned in drawings that looked like this in architecture school, my professor would’ve made me run laps around the studio.

Applying the HiddenLine style turns the model black and white, but there are problems. Edges which exist beyond the plane of the section cut are plainly visible. This isn't desirable.

Revelation #1: Monochrome is the answer

This helpful post from last year gave me the idea to use the Monochrome face style to automatically turn the “fronts” of my faces white and the “backs”, black. See the following image for a visual explanation of what I did.

I selected the Monochrome face style and chose white and black for the default front and back face colors.

The above settings work well, except where faces are "inside-out".

Hmm. It was clear that I had a little cleanup work to do; some of my faces were oriented so that the back-side was facing out (above). To make it easier to see what I was doing, I changed the Back Color to something lighter than black, then spent a few minutes turning the offending faces right-side-out by right-clicking them and choosing Reverse Faces. I ended up turning off Section Plane object visibility (View > Section Planes) to make faces easier to select.

Temporarily changing the default Back color to yellow made it easier to see what I was doing.

I spent a few minutes reversing the offending faces.

When I was done, I set the Back color back to black.

Revelation #2: Slim down section cuts

My next problem was easy to solve. The thickened-edge effect that makes section cuts stand out looked too heavy when combined with my newly-pochéd in-between areas, so I made them thinner. You’ll find this setting in the Modeling tab of the Styles dialog box (see below).

The default section cut thickness setting of "3" looks too heavy when combined with poché.

A setting of "1" looks much better.

Revelation #3: Hide Section Planes

While I was in this section of the Styles dialog box, I made sure Section Plane objects would never be visible when my style-in-the-making was applied. I deselected the Section Planes checkbox.

Uncheck the Section Planes checkbox while you're in this section of the Styles dialog box.

Revelation #4: Eliminate roundness shading

The next challenge I faced was a little trickier. In the following image, notice the shading gradient that defines the curvature on the underside of the Eames lounge? On a true, linework-only drawing, this shading wouldn’t be visible.

The shading in the above image looks nice, but it isn't appropriate for the drawing type I'm trying to create.

This shading is an automatic result of SketchUp’s built-in rendering engine. It’s usually very useful, but I wanted to get rid of it. After messing around for a few late-night minutes, I figured out how. The key is to do two things:

Turn on “Use sun for shading”. This tells SketchUp to use its shadow engine to render faces, even if shadows are turned off (which they probably should be).Move the Dark slider all the way to the right. A setting of 100 for Dark means that shadows basically aren’t visible. This eliminates all curve shading in your model.Turning on "Use sun for shading" and setting the Dark value to 100 effectively eliminates roundness shading.

Having removed the shading, I'm left with pure black and white linework.
Revelation #5: Set Profiles to "1"

In keeping with my earlier discovery of the benefits of setting my Profile thickness to “1” (instead of “0”), I did so. This allowed curved, multi-faceted surfaces to appear outlined without making the boundaries of every group and component in my model look too thick. The images below show the before and after. Much better.
With Profiles turned off altogether, some rounded objects aren't visible.

Control Profile settings in the Edge section of the Styles dialog box.

With Profiles turned on and set to "1", rounded shapes like the lamp on the left are clearly visible.

One more thing

I wanted a nice, thick base for my house to sit on, so I modeled one. Since the base was hollow, the poché trick worked here as well.

I added a thick base to the model.

When everything was set, I created a new style and called it "Section Cut". With this style applied, things looked just the way I wanted them to, no matter where I cut through my model.

Short section through the same building

The poché trick works just as well on plan sections.

Posted by Aidan Chopra, SketchUp EvangelistPermalink | Links to this post |  

Source: The Official Google Sketchup Blog

iCUBE release VRayPattern plugin for 3ds Max

iCUBE unveils the availability of V-ray pattern plug-in.
This plugin is compatible with 3ds Max versions: 2008, 2009, 2010, 2011, all 32 or 64 bit and V-Ray 1.5 (SP2 and higher), V-Ray 2 - 32 or 64 bit. This plug-in is very useful for curving geometry of any surface. The plug-in occasionally develop geometry exclusive of extra memory consumption. The users can easily generate fields and landscapes covered with grass and trees.

The plug-in performs like a displacement map. To cover the surface of geometry, the displacement map utilizes raster or vector maps of pattern. VRayPattern can employ any of the original geometry for proliferation.

Sunday, July 10, 2011

SketchUp in Kid’s Camp


Edward Elementary School has taken a revolutionary step to introduce SketchUp to the kids. It is a Tech Camp of a week organized by the school’s parent teacher organization.

Ainsley is a 7 year old student among the 30 participants of the camp. She is very excited to participate in this camp. Her feet don’t even touch the floor when she sit in the chair of her computer lab. The drawing she made in SketchUp may be slinky toy or a macaroni noodles. But the truth is she can handle a program which is essentially a basic computer aided design tool.

Discover Your World in 3D, again

Today, we’re unveiling a totally redesigned Your World in 3D website. If you’re new to geo-modeling -- the term given to creating 3D buildings for Google Earth and Google Maps -- the Your World in 3D website has all the tools and info you’ll need to get up and running quickly. The new website showcases several examples of what fellow modelers are building and will help connect with other geo-modelers around the world.


So that’s the what, here’s the why. Five years ago, Google acquired a Boulder-based startup called @Last Software, which was making waves in the architectural world with their 3D modeling software, SketchUp. Google had an ambitious idea to add a 3D model of every building on the planet to Google Earth, and SketchUp was a tool up to the task. Not only that, by opening SketchUp to a wider audience, users would have the opportunity to help build a virtual mirror of their world.


Times Square showcases some of the very first user contributed models

GeoSketch Parametric Rooftop Tools for sketchup


Cogent3D, Inc recently announced the availability of two unique products for Google SketchUp which include a FREE parametric generation Rooftop plug-in with plane cut tool and a 3D photo modeler TacForge™ GeoSketch™ Version 2.2.

GeoSketch Version 2.2 would bring some exclusive advantages for sketchup users :-


Now sketchup users can create 3D models with Video/Oblique imagery/Handheld and Cell Phone Imagery/Satellite Imagery/Imagery with and without camera models.

SketchUp assist in designing Uncharted 2


SketchUp has become one of the most favorite 3D tools among the graphic artist and there are many examples of that. Uncharted, which was declared as the best game in 2009 takes the help of SketchUp to upgrade the newer version. This newer version which is called Uncharted 2: Among Thieves will rock the Sony Play Station Console addict for sure.

The art-director Robh took the help of SketchUp in conceptualization and design the look and feel of the video game. This time the game is much bigger than the previous one. Uncharted 2 proves to be the best quality game for the year. That’s why Uncharted 2 won more than 50 Game of Year awards in 2009.

With the outstanding graphic quality Uncharted 2 has become a classic in the gaming console genre. Robh is a highly skilled, 2D/3D professional with many years experience in using digital and traditional media. Robh worked as Art Director and Production Designer for Disney Feature Animation for nearly 12 years. He uses Google SketchUp extensively in his work as it was his primary modeling tool. With t5he help of SketchUp he created some excellent graphical presentation which is not less than the real time effect. And the best part of this game is that Uncharted 3: Drake’s Deception will come out in few days. So go folks reserve a copy for you to have a great Saturday night.

Posted By:
Debarati Nath
Content Writer
Global Associates


Source: Sketchup 3D Component

Partyin' in 3D in Serbia

Supermodeler Zeljko Zdravkovic, known as zexland on the 3D Warehouse, recently hosted a modeling party in Belgrade, Serbia. A modeling party is a workshop/conference hybrid designed to bring people from around the community to learn about geo-modeling and make models of a specific area. Zeljko invited both experienced modelers and soon-to-be modelers from cities all around Serbia: Belgrade, Novi Sad, Niš, Arandjelovac, Pancevo, Paracin, Zajecar, Obrenovac, Valjevo, Backa Palanka, Kosovska Mitrovica, Cuprija and Jagodina!



People from all around Serbia attended the event in Belgrade.

RS Components announced pcb converter for Sketchup

RS Components will introduce a new pcb converter for SketchUp tool which enables designers to import intermediate data format (idf) files into SketchUp.

According to RS, the new module adds a 3d CAD back end capability to pcb design tools and takes SketchUp into the electronic product design domain, transferring files from any CAD environment providing idf output into COLLADA format.


PCB Converter for SketchUp can be downloaded free from the DesignSpark SparkStore, from the RS website, or from the plug-ins area on the Google SketchUp website.


Google SketchUp is a free 3d design tool, and is rapidly gaining a following with electronics design engineers. This is not only due to its capabilities as a CAD package, but also the fact that many of these capabilities are available in the free version. RS' pcb converter allows users for the first time to import idf files, a file specification designed specifically for the exchange of printed circuit assembly data between mechanical design and pcb layout.


Electronics engineers can export pcb designs into Google SketchUp to assess compatibility with the mechanical constraints of enclosures and mounts. This allows them to make design decisions immediately and avoids the need for redesign requests and design reviews. Users can then incorporate 3d models of popular electromechanical components to complete the design. CAD models of products in the RS product range can be downloaded from its website in SketchUp compliant format (*.skp) and used in the tool.

Saturday, July 9, 2011

Luxology® LLC unveils the release of the Studio Environment Set 2 (SES 2) Kit

Luxology® LLC unveils the release of the Studio Environment Set 2 (SES 2) Kit, a set of 50 high dynamic range (HDR) spherical images specially designed for professional-quality lighting & visualization of small to medium sized objects. Yazan Malkosh of 9b studios has produced the wide-ranging library of images included in SES 2 kit for Luxology.

SES 2 kit provides the ability to render an animation and perceive all 50 environments with zero setup time takes all of the guess work out of studio lighting.

SES 2 kit is well suited for Architects, artists, industrial designers, engineers, packaging specialists and CAD visualization professionals. They will be able to select pre-built SES 2 studio and interior lighting setups without generating traditional lighting setups for each project.

The SES 2 Kit is obtainable right away for both Mac OS X and Windows operating systems for a suggested retail price of USD $69.

Posted by Rajib
Business Development
Visit us at www.sketchup4architect.com
Join our sketchup forum


Source: Sketchup 3D Component

Tgi3D SU Amorph, a sketchup plugin for creating sophisticated 3D model


Tgi3D SU Amorph, a sketchup plugin compatible with SketchUp v7.1 or higher, generates pragmatic 3D models from photographs by expanding the matched-photo interface of sketchup.

Sketchup ur Space: A gateway of SketchUp Resource

Sketchup ur Space is creating much hulla bol in the SketchUp world. This SketchUp magazine already has created a place in the SketchUp lovers. Everybody starts to adore this one of a kind magazine. Sketchup ur Space or SuS made its first appearance on web as a flash book and pdf. The 14 pages flash book was a thin avatar of today’s more than 100 pages edition. From September 2010 to June 2011, inSketchup ur Space not only volume is added but also add more style in its look. From a flash book to an entire website its truly has come a long way.

Now Sketchup ur Space has a website of its own: www.sketchup-ur-space.com in which you not only get all the current content but also the old contents of the previous issue. Here you can get tutorials, news and scholarly articles and blog on SketchUp. Apart from various eminent SketchUp artists like Jim Leggitt. James Hannigan, Nomer Adona there are many new artists who are getting chance to share their view on SketchUp. Hendy, Jonathon, Emo are like that. With a motto to be a piazza of all the SketchUp artists of all over the world, it not only has fulfilled its purpose but also become an inspiration to young, enthusiasts newbie SketchUp artists.

The interview section has getting also interesting. There are interviews of SketchUp artists, geo modeler, SketchUp teacher like ManO, James Ogston and Nomer Adona. We hope to see some more chitchat of 3D modelers who will share their trade secret here. The section Top up story is also very interesting as it is serving to some interesting recent activity of the SketchUp world. The News Room Section is updated with all the latest plug in release, new developments and recent activities.


Source: Sketchup 3D Component

LOST IN THE LINKS

If there is a way to communicate construction information over the web, I’m certain that interactive details and video animations are not the answer.  For example, the work posted on the ePub link of the Insitebuilders website shows a variety of approaches to online or web-based, construction information delivery.  None of which are really successful.
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3D Construction Modeling (The Sequel)

There are three projects in the ePub section of our website.  The first is a collection of tutorials that will be used to illustrate a sequel to our 3D Construction Modeling book, due out the end of this year (2010).  The pages are a working draft of construction modeling tutorials for the same small house featured in the original book and, like all our books, will be incorporated into a graphic narrative with paneled illustrations as visual explanations.

Insitebuilders/3D Construction Modeling

However, the tutorials alone reveal many of the challenges to creating online content.  These include compatibility issues with Mac versus PC computers, the requirement for plug-ins or special CODECs on some computers and not others, and Apple’s restriction against Flash content for both the I Pad and I Phone.

In addition, the size of the video files makes it difficult to position animations and videos on the same page with illustrations, annotated images, or text based descriptions.  As you see in the example, various formats are being tried with mixed results.  In the end, all the tutorials will be uploaded to Utube and referenced to chapters from the book’s CD.
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The Bat House Schematics

The bat house example displays construction information linearly.  The idea here is to sequence the content in a series of panels that builders can scroll to review and analyze engineering requirements.

Insitebuilders Bat House Project

An opening video is posted as an overall introduction to the structure, with various levels of details both sketched and modeled three dimensionally on a scrollable page.  Since content delivery is narrowed to a single web page, interactivity is limited.  The objective is to simplify content and make it less confusing to navigate.

The most interesting supposition to come out of this scrollable format is that any additional information about the bat house construction would have to include deeper layers of electronic information.  In other words, more links will be required to related pages and details, increasing interactivity and the potential to confuse users as they click their way into the data.
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The Natural Energy System Test House (NEST)

The NEST is the third example.  It uses three relatively simple graphical devices: 1) photographs of a sample installation, 2) an animation of the construction model, and 3) a SketchUp model that users can explore, deconstruct, and measure.

Insitebuilders, The NEST: Small, Simple, Sustainable

For construction, all of the useful information is embedded in the pieces of the construction model.  Analyzing these pieces in order to understand the three-dimensional assembly requires a high level of modeling skill to navigate – even with a program as simple as SketchUp.  The result may lead to an appreciation of the details of the structure, but embedded information could not be used to document the construction requirements because so many interpretive variables remain.  This means that a standalone construction model falls short of documenting the actual construction unless it is supported by a carefully structured narrative.
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Structured Information

As a result, none of the examples we are testing in the ePub section on our website successfully delivers the high level of construction information required in actual practice.

Though inconclusive, one thought is that the complexity of construction documents and the graphical content associated with construction information, makes online, interactive, or even straightforward 2D PDFs, both difficult to read and impractical as a comprehensive construction document.  In that regard, there’s been a lot of research about web-based content and user comprehension, including a new book entitled What the Internet is Doing to Our Brains, recently reviewed by Jonah Lehrer in the New York Times, with excerpts published in the June 2010 issue of Wired Magazine, The Web Shatters Focus, Rewires Brains, by Nicolas Carr.

What is missing in our tests is a web format that lets users know where they are as they browse the details of the electronic document without getting lost in the interactive content.

This is not a problem in traditional printed publications.  For example a book can be read page by page, section by section, keeping the reader constantly aware of what has been reviewed and what remains to be discovered.  Even in a traditional set of construction documents, page numbers and familiar 2D formats make it possible to review, bid, and construct a building with relatively little confusion about the requirements for the project.

As we continue to try new page formats and alternative forms of web-based delivery, one thing remains clear, the structure of information interactivity is important because it organizes the way the information is viewed and analyzed by the user. There must be clearly visible layers of content, with the ability to track document review intuitively with as few links and distracting page references as possible.  It would seem therefore, that the result must remain visually close to the tradition of printed publications.
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Source: InsiteBuilders